Hit Locations

One easy way to deal with Hit Locations in Harath is to determine the location by the number of successes. There are 4 hit locations in Harath; Arms, Legs, Torso, and Head. Each of these requires an additional success to hit. In other words, if a character scores 1 success, then they have hit one of the opponent’s arms. Scoring 2 success, would hit the legs of the opponent; 3 the torso, and 4 the head. In order to assess damage, subtract the number of successes needed for the hit from the total number of successes. In other words a character who scored 5 successes, would hit the head for 1 success.
When using this system, use total hit points as well as partial hit points for each area.
* Head = 1/3 Total Hit Points
* Arms = 1/4 Hit Points
* Legs = 1/3 Hit Points
* Torso = 1/2 Hit Points.

Calculate damage as you would normally, do subtracting the final amount of damage from both the area and the total hit points. When any part’s hit points are 0, that part becomes useless. A will roll with the number of successes, the number of points below 0. The target for this will roll is 5. Finally, if a part’s hit points reach negative their amount, the part is totally destroyed (i.e. If someone’s arm was 10 hit points, the arm would become totally destroyed at -10 hit points).

Placement of blows depends on number of successes:

1 or 2 successes – Arms
3 Successes -Legs
4 Successes – Torso
5 Successes – Head

Simplified Parrying

Simplified combat by allowing your successes to combat opponent’s by 1 (as opposed to multiplying your successes by the AP of the weapon, and subtracting from the other’s total damage).

The Defensive Mode

At the beginning of the round you can state that you are fighting defensively. The benefit (problem?) with this option is that you are guaranteed successes. For each two dice you set aside, you are guaranteed one success. For example, with a skill of 6, you could roll 6, 4, 2, or 0 dice, and you would gain 0, 1, 2, 3, or 4 automatic successes. This keeps you from being hit from massive hits, but at the cost of not giving any massive hits also.

Parrying a weapon when not using a weapon

Because of the difficulty in parrying someone’s attack when you do not have a weapon, using a parry will add 1 automatic success to their attack.