When mages enchant items, they take an ordinary item and infuse it with magic so that it holds a spell until a trigger condition is met. First the mage creates the item to be enchanted. If the item has already been created, the mage suffers a -2 penalty to his or her enchanting roll. In addition, the item must be of good quality (See workmanship. Use the Bonus/Penalty chart for additional bonuses and penalties. Then the mage casts the spells into the item. Before the spell is completely finished however, the caster binds the spell into the item. The caster then continues with another spell. The enchanter will take drain for each spell cast. This continues until the caster has cast as many spells as they wish to include into the item. At the end of the enchant the caster casts a spell to act as the trigger mechanism. The minimum number of successes for the Enchant roll is equal to the number of spells cast onto the item. Drain for the Enchant roll is not calculated in mental fatigue, but in permanent Will; 1 for each 10 power imbued into the item. Each success reduces this drain by one. Because of the great amounts of mental fatigue used, Enchanting ceremonies are generally done in ritual fashion.

For example, Harris wants to create a ring of fire when he speaks a command. He first buys a good quality ring. The ring’s quality is of excellent quality and so will give him a +2 for the Enchant roll. However, he has a -2 penalty for not personally creating the object. His skill in Ritual Magic (Enchant) is 8+1, therefore he will be rolling 8+3-2 dice. He doesn’t want the fire to burn him so he decides to also cast a Protect from Fire spell. He decides that the ring of fire will have a 6 meter radius (6 MF), a range of 0 (0 MF), and he wants the temperature to be high enough to start wood on fire, but not melt metals. He decides on 200 degrees Celsius, for a needed Power of 10. With a Magic Theory of 7, he needs 2 Intensity for a total spell of 8 MF. His protect from Fire spell will be similar, but with a smaller radius; 4 meters, for a total cost of 7 MF. He wants the trigger to be the spoken word “Alight”, that would be a simple spell costing only 1 MF. The rune for the word “alight” is unknown by Harris, therefore he will need to pay a penalty for that.
Therefore he has the following:

|_. Spell |_. MF |_. Skill |_. Skill Roll |_. MF Taken |
| Create Fire | 8 MF | 8+1 | 7 Ss | 1 |
| Protect from Fire | 7MF | 8+1 | 4 Ss | 3 |
| Sense Word “alight” | 1MF | 8+1-6 | 2 Ss | 0 |
| Total | 16 MF |\2.   | 4 |

Afterwards, Harris needs to roll his Ritual Magic (Enchant) skill. In order for the skill to be successful, he will need three successes (one for each spell). In addition, he will need 2 more successes to avoid draining any Will. All totaled this comes to 5 Ss needed. He only rolls three successes and so has enchanted the item successfully, but at the cost of 2 Will. However, he now has a ring that when someone says, “Alight” a 2m wide sphere of fire will be created and the person wearing the ring will be safe (as will people within 4 meters of him)!