Spell ceremonies allows a mage to cast a spell slowly, taking hours instead of minutes. The caster determines how many points will be added to the spell each hour. Each hour of the spell adds one MF of overhead drain for each segment, e.g. a 10-hour ceremony would add 10 total Mental Fatigue.
The spell is cast as if it were the smaller spell for the hour. Successes achieved and MF Drain taken are recorded. In addition, the participants will loose 1 point of physical fatigue for each hour in the ritual.
After the spell casting is over, the character rolls their Ritual Magic skill with a target number of 5. Each success reduces the overhead drain by 1 MF. This drain occurs at the end of the spell.
Denenburg, was finally captured by the broos. He was able to escape two months later, and wants to pay back the entire village. He wants to cast Break Broo (level 8 in the spell) on the entire village (Area of Effect 4 km). He is currently 4 km away. He will use an intensity of 8 for his spell. This means he has a spell with 32 spell points. He decides to use 4 hours casting his spell, placing 8 drain in each hour. His skill in Ritual Magic is 10. With a target number of 5 he achieves 2 successes thus reducing the overhead drain to 2. Denenburg has 8 MF initially. His PF initially is 5.
|_. Hour |_. Successes |_. Drain|_. MF|_. PF |_. Notes |
| 1 | 6 | 8-6=2 | 8-2=6 | 5-1=4 | |
| 2 | 6 | 8-8=0 | 6-0=6 | 4-1=3 | |
| 3 | 6 | 8-8=0 | 6-0=6 | 3-1=2 | |
| 4 | 6 | 8-8=0 | 6-0=6 | 4-1=3 | |
| 4+ | 2 | 4-2=0 | 6-2=4 | 4-1=3 | Ritual magic roll |