This rune allows you to control the physical manifestations of creatures or objects like a puppet. Victims of the Control rune use their Will as their resistance. They will also know that they have been controlled. The victim can try and break this control by rolling a Will roll with a target number of 5. Each success reduces the power of the spell by 1. Also, every ten minutes the power of the spell will drop by 1. If the creature gets no successes, then it’s will is completely broken and will not try to break out of the spell. Note: when a willful creature is controlled, it’s memories are intact. All the controller can do is force the controlled to do something. If a weapon is used in combat with the Control rune, then use the caster’s expertise in the weapon-2 or the caster’s expertise in the Move rune whichever is less for the skill with the weapon. Extra damage done is calculated based on the power of the spell.

Will-less creatures and objects are automatically controlled. They use their Weight as the resistance number. A common use of Control is to use a staff as weapon or cause vines to bind around someone’s legs. Every 10 Power will act as 1 Str for calculations. Dex is equal to the character’s Quickness.
Controlling a Person Example

Diomed has Control Creature at level 8, a will of 8, and Mana of 8. She is trying to force a guard to let her pass and not raise a cry. Not knowing the guard’s Will, she decides to use an power of 10 and a range of 4 m. The guard has a Will of 8. This spell has 12 potential drain. She gains 2 successes, so takes 10 drain, and the spell has a power of 80. The guard now resist with 43 power and so Diomed has control of him. In 370 minutes, the spell will break whether or not the guard has been successful in breaking the spell. However, Diomed can hold the spell that long. She is down to -2 MF after casting the spell. In an hour, she will be down to -8 and will pass out.

This is an Temporal Spell.