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Name Description
Death DogA mix between a dog and a human created by the mages of the Horned Society. They retain the intelligence of the base human and the physical stats of the dog. They retain the size of the human, but take the form of a dog. The rune used is “Merge” a combination of create and [...]
GoblinA goblin stands 3 to 3-1/2 feet tall and weigh 40 to 45 pounds. Its eyes are usually dull and glazed, varying in color from red to yellow. A goblin’s skin color ranges from yellow through any shade of orange to a deep red; usually all members of a single tribe are about the same [...]
Spirits of CelestialCelestial spirits are detached from the earth and never interact with it directly. Instead, they act in more discreet ways. Celestial spirits are always non-corporeal and therefore cannot perform physical services. |_. S |_. D |_. C |_. W |_. Q |_. M |_. HP |_. R |_. Skill |_. Init |_. Ready |_. Damage [...]
Spirits of HealthHealth spirits are the embodiment of living things health. They embody life, death, and disease. Like celestial spirits, these spirits have no corporeal form and cannot perform physical services. Healing and Disease spirits are self-explanatory. Possessing spirits are the spirits of the dead, usually called ghosts. Though ghost don’t always possess a victim, they are [...]
Spirits of ManSpirits of Man are tied to man-made buildings. There are three main types: the spirits of a home (hearth spirits); the spirit of the agricultural field and pastures (field spirits); and the spirit of a city (City Spirit). Like other spirits their personalities are tied to their surroundings. Unique to them, they are tied to [...]
Spirits of the LandSpirits of the Land are formed from large areas of continuous landscape. Land Spirits are slow, but are strong and pack a deadly punch. |_. S |_. D |_. C |_. W |_. Q |_. M |_. HP |_. R |_. Skill |_. Init |_. Ready |_. Damage |_. AP | | F+2 | F-2 [...]
Spirits of the SkySpirits of the sky are weather related spirits: One for the clear blue sky, one of the storm clouds, one of the mists of the morning, and one for the gale force winds. h3. Storm and Wind Spirits |_. S |_. D |_. C |_. W |_. Q |_. M |_. HP |_. R |_. [...]
Spirits of the WaterSpirits of the water are formed from large areas of water. Water Spirits are not strong, but are persistent and never tiring. |_. S |_. D |_. C |_. W |_. Q |_. M |_. HP |_. R |_. Skill |_. Init |_. Ready |_. Damage |_. AP | | F-2 | F+2 | F+2 [...]
TrollTrolls are most often found in cold, mountainous regions, but can be encountered nearly anywhere. h2. Typical physical characteristics The average troll stands nine feet high and weighs roughly 500 pounds, though females tend to be a bit larger than males. The hide of trolls is rubbery, and usually either moss green, putrid grey, or [...]
VampireVampires are mythological or folkloric beings who subsist by feeding on the life essence (generally in the form of blood) of living creatures. The Vampire will regenerate unless it’s head is cut off or a stake is driven through it’s heart. In addition, direct sunlight halts regeneration, making it easier to being killed through normal [...]
WorgWorgs, despite the higher intelligence and demonic traits, tend to act, for the most part, like regular wolves. They stalk around in dark forests and gloomy plains, hunting in packs (though they are also sometimes solitary). Lone worgs tend to hunt creatures smaller than themselves, while packs hunt large game. They attack with their teeth, [...]