Any character can lift an amount equal to the results of a Str success testmultiplied by one-fourth the weight of the character. In other words, the mountlifted can be found by the following formula:
Amount to be lifted = Wgt X Successes
In order to save work, the following chart has been created to give averageamounts of weight a person could deadlift.

Average Amounts (Kg DeadLift)
  10 9 8 7 6 5 4 3 2 1
20 120 100 95 80 70 60 40 35 20 10
19 114 95 90 76 66 57 38 33 19 9.5
18 108 90 85 72 63 54 36 31 18 9.0
17 102 85 80 68 59 51 34 29 17 8.5
16 96 80 75 64 56 48 32 27 16 8.0
15 90 75 70 60 52 45 30 25 15 7.5
14 84 70 65 54 49 42 28 23 14 7.0
13 78 65 60 50 45 39 26 21 13 6.5
12 72 60 55 46 42 36 24 19 12 6.0
11 66 55 50 42 38 33 22 17 11 5.5
10 60 50 45 38 35 30 20 15 10 5.0
9 54 45 40 34 31 27 18 12 9 4.5

People can carry 1/4 of this average without penalty to their movement or anincrease in their PF loss. For each additional 1/4 Avg add 1 PF used per hour ofcarrying the load, and 1 PF for each round in heavy activity (running, combat,climbing, etc.). This penalty is given at the start of the round, as opposed tothe hourly rate is given at the end of the hour.

In addition each additional PF reduces the character’s Movement Rate by0.5.